TPE Web 4.9 Beta Update – Beautiful Skies

In our quest to keep TPE Web the best possible desktop shot planning tool, here’s a bumper beta drop for the upcoming 4.9.0 release. The big change? Skies in 3D now look a lot prettier and more realistic. Some examples:

Sunrise over Venice

More realistic flared light for the sun

Moonrise through the Belt of Venus

The Belt of Venus appears with accurate timing, position and sizing

Moonglow over Aconcagua

The effect of a brighter moon on the night sky is shown (you can disable this in the lighting settings menu)

Pre-dawn Twilight Glow from Longs Peak

The late Nautical twilight/early Civil twilight pre-dawn glow is now rendered automatically.

TPE 4.9.0 beta: October 20, 2026 update

A new beta of The Photographer’s Ephemeris is live at beta.photoephemeris.com. This update brings a new 3D sky, a reference layer for the Celestial Targets Sky tab, Shot Plans and Presets on Celestial Targets, and every map overlay in split view and on the docked map.

New

A new 3D sky

The sky on /3d now follows the sun through the day and twilight, and dawn is no longer a copy of dusk.

  • Twilight glow toward the sun: pale gold with the sun up, deep orange from about −4° to −7°, red past −8°, gone by −12°. It hugs the horizon more tightly as the sun sinks.
  • Opposite the sun, Earth’s shadow rises as a steel-blue band, clearest with the sun 2° to 4° below the horizon, with the rose Belt of Venus along its upper edge. The same happens before sunrise.
  • By day, a bright halo surrounds the sun, warm when it is low, and the sky is a deeper blue about 90° away from it. At sunset the zenith stays a clear blue and darkens through nautical twilight, instead of going nearly black by −6°.
  • Moonlit sky: with the Moon up after dark, the sky turns a soft grey-blue that brightens toward the horizon, with a glow around the Moon. It is strongest under a high full Moon; a crescent barely shows.
  • Stars appear overhead first and in the twilight glow last. A bright sky hides the faint stars and the Milky Way first: under a high full Moon only the Milky Way’s brightest clouds remain, faintly.

Moonlit sky switch

The /3d Lighting menu has a new Moonlit sky switch, on by default. Turn it off to keep the night sky dark and starry, for example to plan where the Milky Way sits on a moonlit night. Presets remember it when it is off. The Lighting button shows a small dot for red night mode and one for the moonlit sky while each is on.

Reference layer on the Celestial Targets Sky tab

A new Show menu on the Sky tab adds reference lines that aren’t on your list:

  • Galactic Center (on by default): its path across your sky, as a red dashed line so it doesn’t look like a target. Hover it for its direction and, in Date range mode, the time it is highest.
  • Celestial pole (on by default): a red cross at the pole. In the Northern Hemisphere it is labeled Polaris, with Polaris’s small circle around it.
  • Equatorial grid (off by default): faint declination circles every 15°, with the celestial equator a little brighter, and lines marked in hours from the meridian. A target is on the +2h line two hours after it is highest.

With Positions on, the Galactic Center and Polaris each get a red dot for the chosen time. The legend lists whatever is shown, and your choices are kept on this device.

More on Celestial Targets

  • Shot Plans and Presets now work on the Sky and Calendar tabs, for a list and for a single target. Plans keep your visibility settings (darkness, Moon, minimum altitude and horizon profile) and the Position Window (MAX). Presets keep the tab, the side panel, the layout and the Sky tab’s time mode. Option/Alt+1–9 and the command palette’s plan and preset commands work here too.
  • Field of view: both Sky tabs now offer the FOV panel, to frame and aim the view as on /3d.
  • Positions to the minute: the Positions slider in Date range mode now moves one minute at a time. Page Up and Page Down, or Shift with an arrow key, jump a quarter hour.
  • Labels stay readable: target labels no longer sit on top of the legend, the coordinate badges or the selected target’s card.

Every overlay in split view and on the docked map

  • Split view: the primary pin’s map now shows every overlay: field of view, viewshed, terrain and sun layers, Shot Alignment, Target Visibility and weather. Swapping the pins swaps the two maps’ views, and a map whose pin jumps out of view (a saved location, a search, a Shot Plan) frames it again.
  • Docked map and mini-map: on /3d, the simulators and Celestial Targets, the mini-map now draws every overlay the home map does, with the weather legend when docked, on both the standard map and Google Maps.

Changed

  • Moon simulator sky and Moon: the simulator now uses the new 3D sky, so twilight no longer turns the zenith nearly black, and at night the sky brightens around a bright Moon. The Moon blends into the sky: its unlit side and an eclipse’s shadow show the sky behind them instead of a dark band.
  • The Moon in 3D is near-white high in the sky and reddens toward the horizon, as the sun does; it used to be brown. By day it is pale as commonly observed.
  • Light pollution no longer combines with the color-coded overlays (elevation, aspect, slope, irradiance, Shot Alignment, Target Visibility, weather), whose colors it made unreadable. Turning one on turns the other off. It still combines with hillshade, the line layers and viewshed.
  • Side panel tabs are in the same order on every page.
  • Signing in on a slow connection: if restoring your session times out, TPE now waits longer on each retry, tells you when the next try happens and offers Try now. Meanwhile pages that need an account show “Signing you in…” instead of asking you to sign in, and the Moon simulator does too, instead of asking you to upgrade.

Fixed

  • Moon simulator on first load: the Moon could appear faint and lit from the wrong side, with its surface labels piled up in the middle, until you changed the time.
  • Map layers turning themselves back on: opening TPE in a browser could restore that browser’s old map layers to your account, so a layer you had turned off elsewhere (3D buildings, for example) came back on. Your account’s settings now decide.
  • Celestial targets from a link: opening a link with a target that was also a selected favorite could, after a reload, drop one target and show another twice.

Things to try

  • Watch a sunset or sunrise on /3d by scrubbing the time from about 10° above the horizon down to −12°, facing the sun and then facing away from it.
  • Pick a night near full Moon, then switch Moonlit sky on and off.
  • On a Celestial Targets Sky tab, turn on the equatorial grid, then try Date range mode with Positions on and drag the time slider.
  • With geodetics on, open split view with an overlay such as viewshed or Shot Alignment turned on.
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One more update with a few more tweaks. This is likely it for this release. Shout now if you want any changes or spot any bugs!

New

Shot Alignment on /3d

The side panel on /3d now has the Shot Alignment panel, as on the map. Turn on Alignment or Target Visibility and tune them beside the 3D view. The overlay draws on the map, so the panel is there while the map is expanded beside the 3D view: use the expand button on the mini-map. Shot Alignment requires a MAX subscription and a default map style (not supported on Google Maps).

Camera frustum in /3d Orbit mode

With the FOV tool on, using your camera and lens or freeform angles, Orbit mode on /3d now draws the camera’s frustum in the same teal as the map overlay. It starts at the pin, at the camera’s height above ground, points where the FOV is aimed and reaches out to the sky, so the far end outlines the part of the sky your frame covers, along with the Sun, Moon and their paths. Change the bearing or focal length and it follows. It tilts up or down to wherever you last looked in first person.

σ Octantis in the Southern Hemisphere

On the Celestial Targets page in the Sky tab, the South celestial pole now has a red dashed circle for σ Octantis, the faint star that southern polar scopes are aligned on, as Polaris has in the north. Zoom in and the circle is labeled. With Positions on, a red dot shows where the star is at the chosen time.

Changed

  • Pole labels: in the Northern Hemisphere the red cross is now labeled North celestial pole, and Polaris’s circle is labeled Polaris once you zoom in far enough to tell the two apart. Before, the cross itself was labeled Polaris, which made Polaris look as if it sat on the meridian.
  • Equatorial grid hour labels:
    • The hour labels now sit just beside the line they name, so you no longer need to count lines.
    • Looking toward the pole, they form a ring around it, rather than following the edges of the view.
    • The meridian is labeled too: 0h above the pole and 12h below it.

Fixed

  • First person on /3d: with the primary pin more than 1,000 m above the ground (for example, a saved location with a large height above ground), /3d switched to orbit without explanation and the view menu disappeared. The menu now stays, with the first-person options disabled, the pin’s height and the limit, and a Reset pin height action. A notice explains why the view is in orbit.
  • Solar eclipse notice: on a solar eclipse day with the Sun turned off, the “Solar eclipse today – the Sun is hidden” notice stayed over the map all day, wherever the eclipse was. It now has a close button, which hides it for that eclipse until you reload. Show the Sun still turns the Sun back on.

Things to try

  • On /3d, expand the mini-map beside the 3D view, open the Shot Alignment panel, pick the Moon and turn on Alignment, then watch the map as you adjust time (near moonrise or moonset is best).
  • On /3d in Orbit mode, turn on the FOV tool, aim it at the Moon’s path and zoom the lens.
  • On a Celestial Targets Sky tab, turn on the equatorial grid and look toward the pole, zooming in until the pole star’s circle is labeled. Move the pin south of the equator and look for σ Octantis.
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4.9 is now released. Thanks for the testing, feedback and suggestions, as always!